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Presets

Justin62628About 1 min

For the Encoding mode, H265 or ProRes encoding must be used for resolutions above 2K.

Warning

Make sure your player can play H.265 10bit,
otherwise select H.264 veryslow

Animation (Normal Frame Interpolation)

SceneVideo Smoothness OptimizationEncoding ModeOptical Flow ScaleFrame Interpolation Model
Ultra High QualitySpatiotemporal SmootherCPU H.265 slow1.0gmfss pg104
High QualitySpatiotemporal SmootherCPU H.265 medium1.0rife 4.13
NormalSpatiotemporal SmootherCPU H.265 fast1.0rife 4.13
Speed (NVIDIA GPU)Spatiotemporal SmootherNVENCC H.264 quality1.0rife 4.6
Speed (NVIDIA GPU, Hybrid Acceleration Encoding)Spatiotemporal SmootherQSVENCC H.264 best1.0rife 4.6
Speed (AMD GPU)Spatiotemporal SmootherVCEENCC H.264 slow1.0ncnn rife 4.6

Animation (Slow Motion Frame Interpolation and Animation Editing)

Assume the frame rate of the footage is around 24 fps.

SceneVideo Smoothness OptimizationEncoding ModeOptical Flow ScaleFrame Interpolation Model
Top SmoothnessForward DedupSelect from the preset table above1.0gmfss pg104
Extreme SmoothnessFirst Order DedupSelect from the preset table above1.0rife 4.13
Extreme SmoothnessDedup shots on twos/threesSelect from the preset table above1.0rife 4.13
Only Reduce Stuttering, Suppress JelloSingle Threshold 0.80Select from the preset table above1.0rife 4.13

A representative frame interpolation preset for NVIDIA GPU dedicated animation

  • Configuration Requirements: Graphics card video memory 4G and above
  • Tested Devices: 1650 4g, laptop
  • Frame Rate: 24 -> 60
  • Output Resolution: 1080p
  • Encoding Parameters:
    • Rendering Quality (CRF): 12
    • CPU: Good effect, slow speed
    • NVENC: Fast speed, but relatively reduced quality
    • Codec: H.265, 10bit
  • Optical Flow Scale: 1.0
  • Smoothness Optimization:
    • Spatiotemporal Resampling: Good smoothness, medium speed, but will increase jello
    • Forward Dedup: Best effect, at picture qualities surpassing hand-drawn, but slow speed
      • Change the option value to 2 to solve one shot three, and 3 to solve one shot four pictures, and so on
  • Frame Interpolation Model:
    • GmfSs-pg-104 (Best quality)
    • official-4.15 or official-4.22 (Fast speed, medium effect)
  • Number of Frame Interpolation Threads: 1
  • Bidirectional Optical Flow: Off
  • Other Settings Default

Live Action

SceneVideo Smoothness OptimizationEncoding ModeOptical Flow ScaleFrame Interpolation Model
QualitySpatiotemporal SmootherCPU H.265 medium1.0rife 4.13
NormalSpatiotemporal SmootherCPU H.265 fast1.0rife 4.13
Speed (NVIDIA GPU)Spatiotemporal SmootherNVENCC H.264 quality1.0rife 4.6
Speed (NVIDIA GPU, Hybrid Acceleration Encoding)Spatiotemporal SmootherQSVENCC H.264 best1.0rife 4.6
Speed (AMD GPU)Spatiotemporal SmootherVCEENCC H.264 slow1.0ncnn rife 4.6

(Under Maintenance...)

But the commonly used super resolution models are summarized as follows:

Last update:
Contributors: Justin62628